Roll# MC/2K13/98
F2P
Online Gaming!!
“Tell fast, fail fast, adjust
fast it’s a part of game Life is more fun if you play games But You have been killed by overconfidence"
F2P (Free to play)
Online gaming is one of the most popular diversion activity on the www (World Wide Web) as broadband
Internet connectivity becomes cheaper and more accessible with each passing
year, the phenomenon of Online Gaming keeps getting more widespread and more
creative. Progressivelyits gets more
rating and viewing from all over the world.
These days, gaming technology has progressed to an amazing
extent. Things like streaming 3-D animation graphics with superb surround sound
stereo now have the ability to make us all addicted to gaming
Online Gaming, like any other new technology, slowly start
and then it’ll diverted your mind ,start free if you win you’ll get points or
free coins, through these wining point or coins you can continue your game free
but if you lose your game then you have to pay for again playing. Now, these
F2P games become more updated , if you see before some years ago F2P games
through laptop , internet and now it’s also available on android mobile in
which you can install, uninstall , reinstall and update any game any time for
free from play store or some on paid.
Today it is leading pastime among the young generations
across cultures as well as across geographical boundaries.F2P (free to play)
online games is more effective and essential for new generation because once
they start playing their mind, thinking and memory start increasing its prove
good thing for entertainment but where you see a lucre of this, here is an also
big loss of it and that is peoples are
become a couch of potato of these games due to this new generation are
not able to give proper time to their studies moreover their family. Look an example how it affected
on youth? We see in past when parent wanted to call their child they just
called their names but now parent want to call their child they first have to
turn off the Wi-Fi.
Around 1969, the earliest games activates originated, but
they started gaining in popularity only around late 1970s and early 1980s when
Dial-up Bulletin Boards became popular, and the users started playing online
games over them. These bulletin boards provided a multi-user platform, so they
became the earliest base for multi-user games, which have finally transformed
into what is today popularly known all over the world as the "MMORPG"
(Massively Multi-player Online Role-Playing Games).
Afterwards in 1980 Commercial Online Services were introduced, and gradually interactive online games started being offered to the users as an added attraction with these services.
In the 1990s, with the evolution of advanced Internet technologies such as Flash and Java led to an explosion in the usage of Internet, with millions of new websites mushrooming across the World Wide Web, offering great opportunities for interactive computing to the users.
Afterwards in 1980 Commercial Online Services were introduced, and gradually interactive online games started being offered to the users as an added attraction with these services.
In the 1990s, with the evolution of advanced Internet technologies such as Flash and Java led to an explosion in the usage of Internet, with millions of new websites mushrooming across the World Wide Web, offering great opportunities for interactive computing to the users.
Here is a brief timeline of the evolution of online
gaming:
1969: PLATO Internet Service offers a 2-player "Space War" online game. By 1972, the service was able to host over a thousand users simultaneously.
1970 to 1977: Many more multi-player games appear on the PLATO service.
1979-1980: Essex University, U.K. hosts the first classic "MUD" game on its system.
1982-1983:Kesmai Corporation is established to develop an ASCII role-playing online game. Their first game "Mega Wars" is launched in 1983.
1983-1993: Many new games are launched as the popularity of online gaming picks up momentum.
1994-1995: Sony releases its PlayStation and Nintendo 64 is launched around the same time.
1997: Sony sells its 20 millionth PlayStation.
1998-2008: Sony's PlayStation, Microsoft's X-box Live, and the Japanese company Nintendo create some of the world's most popular online games that attract an unprecedented number of new users to the world of online gaming.
1969: PLATO Internet Service offers a 2-player "Space War" online game. By 1972, the service was able to host over a thousand users simultaneously.
1970 to 1977: Many more multi-player games appear on the PLATO service.
1979-1980: Essex University, U.K. hosts the first classic "MUD" game on its system.
1982-1983:Kesmai Corporation is established to develop an ASCII role-playing online game. Their first game "Mega Wars" is launched in 1983.
1983-1993: Many new games are launched as the popularity of online gaming picks up momentum.
1994-1995: Sony releases its PlayStation and Nintendo 64 is launched around the same time.
1997: Sony sells its 20 millionth PlayStation.
1998-2008: Sony's PlayStation, Microsoft's X-box Live, and the Japanese company Nintendo create some of the world's most popular online games that attract an unprecedented number of new users to the world of online gaming.
This led to a revolution in the field of online gaming as
the number of younger web users increased, and they charged up the demand for
online games across the Asian, American, and European continents. Many online
gaming sites offered services against paid subscription like first you have to
paid money through credit card then you’ll allow to play game, while many other
sites started offering free gaming usage in order to enhance their web crowd
and earn advertising revenues.
Online Games are the most popular apps on smartphones,
and developers need to plan for this.These gaming trends will continue into
2015 and beyond. Game developers need to be prepared for these shifts, so they
can benefit from opportunities that will arise from industry growth.
“When I get bored and
nothing to do then I start to playing my favorites online game because anything
is better than nothing.” Said by A 3rd class student Muhammad Taha.
Eventually, technological giants such as Sony, Microsoft and
Nintendo came out with advanced gaming consoles and some fascinating gaming software
that changed the face of online gaming forever. The market for online gaming
has boomed since then all over the world, with millions of new users getting
added every year.
Practical work carried under supervision of Sir Sohail Sangi
Practical work carried under supervision of Sir Sohail Sangi
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